Design Technology

Department Staffing & Roles

  • Miss A Skidmore – Head of Design Technology
  • Miss H Brunt – Teacher of Design Technology & Engineering / BTEC Quality Nominee
  • Miss B Glover– Teacher of Hair and Beauty / Head of Year 9
  • Mr P Greathead – Teacher of Design Technology & Engineering
  • Mr D Harding - Teacher of Design Technology
  • Mrs H Parker - Teacher of Food Technology
  • Miss F McDowell – Teacher of Food Technology / Assistant Head of Year 10
  • Mr E Hopwood – Design Technology Technician
  • Mr M Rowlands – Food Technology Technician

Design and Technology plays a vitally important part in our lives; it influences and contributes to much of what we do. The design process is an activity which demands a broad range of skills, knowledge and experience to solve problems.

The National Curriculum promotes the need to develop within students “their capacity to adapt and respond flexibly to a changing world”.

At OCA, Design and Technology helps to develop in young people such qualities as imagination, inventiveness, resourcefulness and flexibility. Industry and commerce need people with such qualities and skills in the 21st Century.

Designers and technologists work in almost every area of life; from food & nutrition, textile design, product design, graphic design, interior design, engineering design and environmental design. Each area requires a different skillset, but they all involve a similar design process.

The Design Technology department offers a broad and exciting curriculum during Key Stage 3, which is new to the majority of students as they move into secondary school.

Broken down into three sections of design, make and evaluate, it permits students to use new tools, equipment and machinery, as well as learning the skills necessary to continue the various branches of the subject into KS4.

KS3

When pupils join OCA, they will study Design Technology for 1 hour per week in year 7 which progresses to 2 hours per week in years 8 and 9.

KS4

Once pupils reach KS4, should they opt for a Design Technology subject:
3D Design, Graphics, Engineering, Food and Nutrition, Hair and Beauty, receive 2 hours per week

DT education makes a unique and valuable contribution to the education and preparation for students’ future lives for work and/or leisure. We aim to ensure that our students achieve the best possible experiences in DT, to become lifelong learners sharing the same joy of the subject that their teachers have.

The programme of study for Food is based on health and well being. The Graphics, 3D Design, Engineering and Textiles curriculum is based on the iterative design process, health and safety and getting students to understand the world around them.

At key stage 3 all students study Design and Technology on a rotation system. The focus of each area is predominantly on practical work, teaching students the practical skills they need to be able to produce a wide range of products. In addition to the practical skills, students are taught key knowledge and skills. Numeracy and literacy play a key part in the delivery of the DT curriculum.

In each year there is a wide range of materials and equipment used and the scheme of work is progressive, so that students are then stretched and challenged with the skills they learnt in the previous year in addition to learning more advanced skills and techniques in the current year. The scheme of learning progresses from making items for themselves onto making items for others and then specific clients and groups in society

Food Technology – Curriculum Map

Product Design / 3D Design - Curriculum Map

Graphic Design - Curriculum Map

Key Stage 3

In Key Stage 3 we follow the National Curriculum for Design and Technology.

Year 7

During Year 7, pupils will explore a rotation of Food, 3D Design, Engineering, Textiles and Graphic Design.

Food

Healthy eating is important in modern day life and so the idea of a balanced diet is explored with all students. They will be taught how to prepare simple meals on a budget and key nutritional fact, e.g. how much sugar really goes into those soft drinks.

Engineering

Students will explore the workshop, tools and equipment through the completion of the skills square. The skills square will allow students to practice techniques with tools and machines which will be utilised when constructing their product when rotating to 3D Design.

3D Design

Students will explore a range of technical skills in design and manufacture. Students will work to a given brief creating sketches to develop their ideas whilst also creating a specification that will be encouraged through classroom discussion and brainstorming.

During manufacture, students will use a range of tools to shape, form and finish a simple bird box design. Students will understand the need for precision and accuracy and therefore will be able to use machine tools; pillar drill and the belt sander to create a successful finish.

Textiles

Students will develop an understanding of fibres, yarns and fabrics and how they work together. Focusing on the woven fabrics and experimenting with the types of weaves in both paper and yarns. Research a British designers to inspire own ideas and work – develop, sketches and building/constructing weave skills.

Graphic Design

Students will be introduced to Graphic Design in one project which will explore the fundamental elements of Graphic Design.

Name as image: A creative project that explores students own likes and personality. Students will be introduced to the fundamental aspects of Graphic Design and how this can influence their ideas whilst looking at the work and ideas of Ji Lee.

Year 8

During Year 8, pupils will explore a rotation of Food, 3D Design, Engineering, Textiles and Graphic Design.

Food Technology

An understanding of food safety is taught. Knowledge about how bacteria grow, and the prevention of this using temperature control and food hygiene is explored practically. The functions of different ingredients in a variety of dishes is addressed and this understanding leads to practical outcomes of a higher standard. The students will be moving towards demonstrating their practical skills independently.

Engineering

Through a skill-based project, students refine their skills in the workshop using a range of tools and machines to create a Chinese Know Puzzle. The puzzle will allow the students to explore and understand the differences between hardwoods and softwoods.

3D Design

Students will use research and exploration to identify and understand users needs. Students will also identify and solve their own design problems and develop specifications to inform their processes.

During the process of making; students will select specialist tools, techniques, processes, equipment and machinery which enable them to create a functioning product. Students will lastly test, evaluate and refine their ideas and products against their specification, taking into account the views of the intended users.

Textiles

Students learn and develop hand sewing techniques. These techniques will be used to construct a keyring which has been inspired by Willy Wonka and the Chocolate factory.

Graphic Design

Students will explore a packaging project looking closely at the work of Tom Whalen. Students will further develop their fundamental elements of graphic design and learn ways to entice an audience to project.

Year 9

Food Technology

During year 9 students develop their practical skills, for example butchery, sauce making and other complex processes. They use sensory analysis and knowledge of the functions of ingredients to develop their practical understanding. Research into different commodities is undertaken and the nutritional needs of different groups of people is taught. Knowledge of nutritional, cultural and seasonal factors allows student to understand the choices available.

Enginerring – Industry Skills

Students partake of a foundation year studying a broad range of practical and theory tasks covering the fundamental skills required to work in industry. We cover hand and machine tools skills, health and safety in workshop and workplace environments, and computer aided design and manufacture. Students have an opportunity to work with traditional materials, wood, metal and plastic, as well as smart materials and modern composites. We have a petrol-powered off-road buggy that they have an opportunity to drive and assist in maintaining. This year is incredibly useful in informing students what they’d expect should they choose engineering as an option in KS4.

3D Design

3D Design during year 9 is about experimentation. Students will explore a variety of materials and media that will build students confidence.

Metal Structures is a fun project that allows students to observe the work of Justin Gershenson-Gates, Klyle Bean and Kate Kato whilst allowing students to develop an understanding of metals and how metals can be used to create a product.

Textiles

Students learn and develop hand sewing techniques. These techniques will be used to construct a keyring which has been inspired by Willy Wonka and the Chocolate factory.

Graphic Design

During year 9, students will explore a project which draws inspiration from the work of Loui Jover. Students will use the work of Loui Jover to inspire their own campaign poster.  Year 9 will focus on developing confident and competent learners in Graphic design.

Key Stage 4

Our curriculum in years 10 and 11 reflects the interests of students. They study their chosen option for 2 hours a week in years 10 and 11.

Below are the courses we currently deliver within the department with a link to the exam specification.

3D Design

Student’s work will be Assessed through two Components.

In Component 1 (Coursework 60%) students will research and investigate sources of ideas in Art, Craft & Design. They will explore and use Art, Craft & Design material and techniques to develop visual language. Students will complete a portfolio or sketchbook demonstrating their creative journey. This should be evidence of the process of developing both ideas and work. It should demonstrate research, supporting studies and work, showing the development of their ideas, leading to finished pieces.

Structures  – During this project pupils will explore the work of Wyndham Lewis and Denys Lasdun. Students will have the opportunity to visit Liverpool to allow them to gather photographs that will aid their development. With these photographs, students will experiment, explore and develop a variety of responses in 2D and 3D. All experiments will lead to a final 3D outcome.

Art Deco light – Students will respond to a brief for a Art Deco light, looking at the movement Art Deco and the work of Charles Rennie Mackintosh. Students will then research, develop and refine in a variety of materials, media and techniques before creating their final outcome.

In Component 2 (Exam 40%), the exam board provides students with a theme for their exam. Students are given a number of weeks to develop ideas and prepare. Students sit a 10-hour exam in Year 11 in which they produce their final outcome.

Graphic Design

Students work will be assessed through two Components.

In Component 1 (Coursework 60%) students will research and investigate sources of ideas in Art, Craft & Design. They will explore and use Art, Craft & Design material and techniques to develop visual language. Students will complete a portfolio or sketchbook demonstrating their creative journey. This should be evidence of the process of developing both ideas and work. It should demonstrate research, supporting studies and work, showing the development of their ideas, leading to finished pieces.

Music Festivals – Students will be set a brief from a Music Festival company to create the branding for an up and coming Festival in Liverpool in the summer. Students will take photographs that relate to the project and then develop their brand promotion through logo design, poster and merchandise.

Messages – Students will select their own message to promote; for example, road safety or stay safe online. Students will then gather their own photography before experimenting with materials, Photoshop and media

In Component 2 (Exam 40%), the exam board provides students with a theme for their exam. Students are given a number of weeks to develop ideas and prepare. Students sit a 10-hour exam in Year 11 in which they produce their final outcome.

Hair and Beauty

During year 10 students see the introduction of a further unit based on the science of hair and beauty.

Unit 3 – Hair and beauty science (optional)
In this unit learners will develop an understanding of the chemistry of hair and beauty products. They will also learn about the anatomy of the skin and hair and produce a formulation for a hair and beauty product.

As well as developing knowledge and skills in researching, science, business, marketing and design, learners will develop further skills which will support them into further study preparing them for the final unit in year 11, including:

  • Critical thinking and being reflective on self-performance and work produced
  • Use of initiative, planning and researching skills, self-management, self-motivation and the ability to work independently
  • Innovation and creativity
  • Application of knowledge and understanding to real life examples and businesses
  • Problem solving
  • Communication skills – verbal, written and visual.

    Because of the breadth of this qualification, it will complement a range of both GCSEs and Technical Awards. Maths and English GCSEs fit particularly well as this qualification provides opportunities to apply such knowledge and skills. Year 11 sees the completion of the final mandatory unit.

Unit 4 – Understanding the hair and beauty sector (mandatory)
In this unit students will develop an understanding of the structure and importance of the hair and beauty sector. They will also learn about the products used, and services and treatments provided throughout the sector as well as career opportunities. Students will sit a final examination which will determine the final outcome of their GCSE Grade and course success.

Engineering

Food and Nutrition

Students undertake the WEJC Technical award in Hospitality and Catering. The course consists of 2 units. Unit 1 The Hospitality and catering industry and unit 2 Hospitality and catering in action.

During year 10 unit one is taught with a written external examination take in June. This unit allows students to understand how the industry and provisions operate, how the industry meets health and safety requirements and know how food can cause ill health.

Unit 2 is completed during year 11 and looks at nutrition and planning meals, menu planning and practical skills. This unit is assessed through a controlled assessment / NEA set by the exam board. Students also have another chance to retake the unit 1 external examination in the June of year

At OCA, we strongly believe that careers education is a vital aspect of our curriculum. In Design Technology, we aim to broaden our pupils’ idea of the opportunities available to them post-16. In order to do this, we:

  • Ensure the Gatsby benchmark is implemented across all year groups and all students have access to high quality careers opportunities, advice and guidance. The Gatsby Benchmark will be embedded into the curriculum throughout all year groups.
  • Trips and visits to appropriate sources that relate to the Schemes of Learning such as the Tate gallery, Liverpool World Museum that will also be cross curricular
  • Career checkpoints in lessons such as Year 9 Insects project suggestion of Entomologist, Year 9 Graphic designers, illustrators.
  • Offer careers advice for pupils during the options process to guide/support in decision making
  • Organise visits to both the University of Liverpool/University of Manchester to experience degree shows
  • Design Technology provides enrichment activities and clubs.
  • Intervention sessions are tailored for all age and year groups.
  • Maintain our Design Technology careers board giving a wide range of career opportunities and the qualifications required

Enrichment

The technology department has an enrichment platform that all students can get involved in. The program includes:

  • DT Club – Develop your skills with tools and machines within product design/3D Design whilst making fun and creative products
  • Year 7 & 8 cooking club – practice your skills and make fun foods
  • Workshops – chances inside and outside of school to enhance and develop industry skills with specialist e.g. chefs, therapists or engineers
  • Industry Trips – students go to a variety of industry exhibitions and shows as part of their studies.

Intervention

Year 11 follow a whole school intervention timetable, however the Design Technology department additionally offer:

  • 3D Design & Graphic design – Monday & Tuesday 4–5pm

The following resources are useful for Design Technology students:

At OCA, we believe that opportunities outside the classroom are just as important as those that we find in lessons. Design Technology study lends itself perfectly to developing a broader sense of self and we aim to offer as many opportunities as possible for our pupils to link learning to real life.

Trips include:

  • Liverpool World Museum
  • Manchester Metropolitan University – Degree shows